It, maybe I"ll get my picture on the site this year! Require securing an LZ on the surface so the Bugs can't just shoot down Out, pick them up and lift them off the planet. Rescue human prisoners held on Klendathu, the Bug home planet. So you kinda HAVE to go down in the tunnels on this one! Operation Royalty The objective is to capture a Brain or Queen alive. There's much reason for the MI to go down in the tunnels on this one,Īlthough as always, if they kill a Brain Bug, the Bug platoon he's in The Bugs have to drive them off the surface. The MI have to capture half the surface and hold it so reinforcementsĬan land. Just SAY "claustrophobia" when you can make it happen for real?Īs you can tell, I'm excited about this one. Squeeze between the tables, which nicely models how it would feel. So when you go down in the tunnel, your model literally goesĭown in the tunnel! And to move your model, you have to bend over and Halfway between the top and the floor is another level. But they have to soft-land in aircraft, whichīuilding a custom table out of shelving units. Troopers movie) have seriously heavy weapons like nuclear tunnelingĬharges, poison gas, etc. The CombatĮngineers (unarmored infantry/ I'm using the models from the Starship
![vaults of pandius mystara vaults of pandius mystara](http://glacas.fr/lantredemystara/wp-content/uploads/sites/2/2014/03/outer-world-comparison2.jpg)
Sniper rifles, and a few specials like flamethrowers. Humans have nuclear rockets (sergeants and above), regular rockets, Nuclear, and take out large sections at once. With land mines, which blow up whenever the Bug wants them to. With no tunnel nearby, they've got to hike. Until the humans come down into the tunnels. I made the tunnel out of one-foot-square maps, which are inverted Once they come up, though, they're slower than the armored Mobility there's an underground tunnel system which allows infinite Which, if I recallĬorrectly, is the same ratio as in Space Hulk, a game which seemed to Strength (3 dice) but have to move into contact. So the most a trooper can kill is four bugs,Īnd the average is more like one.
![vaults of pandius mystara vaults of pandius mystara](https://mystara.thorfmaps.com/wp-content/uploads/2018/04/expert-karameikos-6-1981-sm.jpg)
Cap troopers get two dice of firepower, heavy weapons four,
![vaults of pandius mystara vaults of pandius mystara](http://www.pandius.com/westrlnd.jpg)
So I'm using the dice I used forīlack Hawk Down: one two, two ones, three zeroes. When I run these games, I make the fire weapons too powerful, and theīugs have zippy chance of winning. Mobile Infantry's heavy weapons should prove devastating. Thus the Bugs can try and isolate one group Painted orange, and some are aquarium furnishings that look like weirdįor the terrain to be cut up into a lot of blocks, so that long-range I added 3D terrain features/ some are styrofoam cutouts Map is based on the Mars Station maps from WorldWorks Games - it looks Next I might do forestĬamouflage, urban, desert. SST miniatures game) and 12 Warrior Bugs. I painted up 15 Tiger Bugs (a variation from the Not quite as smooth as the originals, but the Bugs look good being a The Micro Machine plastic figures and made some lead copies. Some mold-making rubber and made my own! Yep, I took a mold from one of Make the Micro Machines any more, and I want LOTS of Bugs. I'm using HaloClixįor the troopers and Micro Machines for the Bugs. ThisĪbout this Starship Troopers miniatures game: it's based on the Avalon Rules for underground movement Bugs have infinite movement UNTIL THEYĬOME INTO SIGHT OF A HUMAN, then they move their usual allowance. Movement to 2, or even 1, as it was in the boardgame. With lots of tunnels, theyĬan reach any spot on the map in one turn. Maybe the Bugs don't get any reinforcements.īug mobility on the surface is too great. Bug reinforcements eventually overwhelm the humans. Some kind of grid co-ordinates on the big map, so the Bug player can find where all his explosives and holes areĢ. We'll tryĪgain, which is of course an excuse to play it again!ġ. The Bugs, so I may have made them too strong in this version.
![vaults of pandius mystara vaults of pandius mystara](https://mystara.thorfmaps.com/wp-content/uploads/2016/02/dawn-thyatis-8-sm-829x1024-1024x585.png)
Shabby on the play balance! In the boardgame, I could never win with Too much firepower on both sides (a common error of mine) but not too We playtested my Starship Troopers minis game at school today.
#VAULTS OF PANDIUS MYSTARA MOVIE#
As before, it's an online turn-based game ofĪmateur superheroes, based on the movie Mystery Men with rules originally written by Rick Wynn. Check it out! 2013 Mystery Men is Back!Ī pleasant reminiscence at our Christmas party this year, we decided to Superhero, is finished! I took a lot of inspiration, and not a fewĮntire characters, from the Mystery Men campaign, especially the first
#VAULTS OF PANDIUS MYSTARA SERIES#
Up In Smoke!Volumeġ of what may be quite a long series starring Flak-Jack, amateur Now working on Gene Pirates of the Red Star Empire's cover. Hard CopyMade new covers for Keep of Glass and General's Green. Lensman's Log 2014 Hard Magic With DiceHaving enjoyed Larry Correia's Hard Magic series, I've started an online roleplaying game in the Grimnoir universe! The characters are here, the setting information is here, and the turn-by-turn action will go here when there is some. A domain for wargame enthusiasts, roleplayers and fans of E.E.