It’s the maestro himself making sure no one ever outshines him.Įnter Laughing Dimble, a gnome determined to supplant Manic Mildew once and for all. Those in the know, however, have no doubt. Common wisdom writes off these disappearances as the undisciplined whims of creative types. Oddly, those with any real hope of succeeding have vanished before getting their big break. In the two hundred years since his passing, there has been no shortage of usurpers, posers, and braggarts willing to try their hand at dethroning the king of comedy. His untimely death at the height of his career left a void that has gone unfilled since. Whether commoners, nobles, or farm animals, folks of every size, shape, and flavor flocked to Mildew’s performances in staggering numbers. There has never been a bard quite like Manic Mildew. It can be completed in around four to five hours, and so can be played in a single sitting. If you like what’s offered here, consider rating! Additionally, any feedback or criticism is well-appreciated and encouraged! ?ĥe adventure is designed for four first-level characters. In its spell list and the 6th-level feature allowing the animation of those killed around you as a reaction make it a perfect option for Druidic necromancy, making anything I could’ve come up with simply obsolete. Presents a fantastic option for necromancy Druids. Okay okay here me out – the Druid already has a Necromancer subclass! The
#EXPEDITION TO THE DEMONWEB PITS PDF DOWNLOAD PDF#
Additionally, this PDF includesįor this Pact Boon, allowing you to animate your slain foes as zombies, dealing more damage, or even , which can capture souls that you can expend for all kinds of benefits – and a guide to flavouring your scythe for your patron. Rather than a new Otherworldly Patron centred around undeath (which has been done twice – once each in official material and current UA), this new Pact Boon provides a flavourful alternative to theįor any melee-based Warlock builds, allowing a Warlock with any kind of patron be viable in melee combat. Become the essence and bringer of death itself! You gain abilities and spells that relate to death, avoiding death, and undeath. With this Divine Domain you can become a powerful Necromancer, along with the ol’ fashioned School of Necromancy Wizard, and conquer death itself. Is a fantastic option for nefarious and death-oriented Clerics.
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That they raise, and gain special bonuses for it. , one each for the Bard, Cleric, and Sorcerer. The Necromancer archetype should be available to all full-spellcaster classes, not just the Wizard.
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Player’s Handbook, Dungeon Master’s Guide, Monster Manual, D&D Miniatures. This book also presents new prestige classes and magic items for player characters.įor use with these Dungeons & Dragons core books: This campaign adventure is designed for characters of levels 9-12 and features an easy-to-use combat encounter format and player handouts. The player characters must navigate a carefully spun web of treachery and deceit to reach the violent heart of Lolth’s domain and put an end to her sinister dreams of conquest. This Dungeons & Dragons adventure takes characters from the planar city of Sigil to the darkest corners of the Outer Planes, gathering resources to battle the forces of Lolth, Demon Queen of Spiders. The demon queen shivered with a tingle of foreboding Across the hall, Graz’zt met Lolth’s gaze and smiled. Obox-ob’s insect swarms chittered while Demogorgon ranted from the central podium. Throaty growls indicated a dispute amond Yeenoghu’s pack.
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In the heart of the Demonweb, Lolth surveyed the Grand Council Chamber and the demon lords assembled by her invitation.