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#Beating sigma mega man x full#
You have full health as you reach this area for the final time.You have visited this area four times previously (no other conditions), and either died or completed the stage each time.You have all body upgrades, weapons, hearts, and subtanks.The Hadoken cannot be used on Velguarder Sigma.Īcquiring Hadoken: To get the Hadoken, you must visit the top area of Armored Armadillo's stage right before the boss door (the exact position you must at least be in is shown to the right), with the following conditions met: Negative Edge: While charging, input and release your charge.You need a slight delay before shooting, or you may shoot a stray shot (and miss your Hadoken). Uses the normal Hadoken input (D, DF, F). Kills all non-shielded enemies in one shot. Do not collect the Subtank in Armadillo until you begin revisits (you will want C.Sting). Due to the nature of no C Sting in stages, strats for Mandrill, Armadillo (first visit), Octopus, and Chameleon will differ slightly than the waterless and iceless route. This one does not get sting chameleon's weapon until last so it's optimal to revisit Penguin after 8 mavericks. Credit goes to Twilight Man from MMKB for damage values.For Rangda Bangda, shooting a Hadouken Fireball at one of its eye components (while it is red or blue) will instantly destroy it, reducing 11 units of energy from the boss's total health meter.For Vile, the damage data values are for when X fights Vile after Zero's destruction in Sigma Palace.For Homing Torpedo, Boomerang Cutter, Storm Tornado and Fire Wave: the secondary fire for these weapons are capable of inflicting multiple hits on a target, so the values listed on the second number is the amount of damage done per hit, not the total amount of damage done.For Chameleon Sting, as the weapon's secondary fire renders X invincible and is incapable of inflicting damage on enemies and bosses, the damage values list only the normal fire of this weapon.For the eight Special Weapons, the first number is damage done when the weapon is used in normal fire the second is when the weapon is used in its charged state.Sometimes, an uncharged shot will inflict two units of damage instead of one, if a boss has just started moving or if X fires a shot while he is dashing.The first number is damage done with uncharged shots the second number is when the weapon is charged slightly (cyan) third number is when the X-Buster is charged even more (yellow) fourth number is when the X-Buster is fully charged (pink). For X-Buster, the four damage values are listed according to how long the weapon is charged.100% in 35:10 by Hetfield90 (Emulator) (WR)Īny% (Buster only) in 40:27 by ColonelFatso (SFC) (WR)